Videos

March 6, 2017

Ken Loi | LFO Tool | Future Bass

Book an online one-on-one session with Ken Loi: https://bit.ly/2goMRjw In this short clip from our Elite Session with Ken Loi, Ken goes over how to use LFO Tool to create a filter effect commonly heard in future bass drops. He shows us how he applied this technique to his new…

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Feb. 28, 2017

Game Audio | Basic Programming - Part 6 | Unity & C♯

Book a session with Brennan: https://bit.ly/2goMRjw In part 6 of our multi-part game audio programming series, Brennan shows us how to use lerping within a game. We’ve included a list of programming terms used in this video below, to help you follow along. Lerping - No, this is not a…

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Feb. 27, 2017

Sound Design | Basslines - Part 3 | Ableton Live

In this three-part sound design tutorial, Pyramind instructor Shawn Mercado aka M3RC goes over how he makes his electro house basslines in Ableton Live using Native Instrument’s Massive. In part 1, M3RC designs the bass in Massive, walking us through the effects he chooses and the modulation he applies. In…

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Feb. 27, 2017

Sound Design | Basslines - Part 2 | Ableton Live

In this three-part sound design tutorial, Pyramind instructor Shawn Mercado aka M3RC goes over how he makes his electro house basslines in Ableton Live using Native Instrument’s Massive. In part 1, M3RC designs the bass in Massive, walking us through the effects he chooses and the modulation he applies. In…

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Feb. 27, 2017

Sound Design | Basslines - Part 1 | Ableton Live

In this three-part sound design tutorial, Pyramind instructor Shawn Mercado aka M3RC goes over how he makes his electro house basslines in Ableton Live using Native Instrument’s Massive. In part 1, M3RC designs the bass in Massive, walking us through the effects he chooses and the modulation he applies. In…

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Feb. 20, 2017

Game Audio | Basic Programming - Part 5 | Unity & C♯

Book a session with Brennan: https://bit.ly/2goMRjw In part 5 of our multi-part game audio programming series, Brennan shows us how to randomize footstep sounds within a game.

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Feb. 20, 2017

Game Audio | Basic Programming - Part 4 | Unity & C♯

Book a session with Brennan: https://bit.ly/2goMRjw In part 4 of our multi-part game audio programming series, Brennan shows us how to make sounds loop within a game.

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Feb. 14, 2017

Do Producers Need To Play An Instrument? Producing Out Loud Ep. 1 ft. SeamlessR

Book a one-on-one online session with SeamlessR or Liam Shy: https://bit.ly/2goMRjw Welcome to Producing Out Loud, our new series where we discuss a wide range of topics related to music production, business, and technology. In this episode, Pyramind’s Jeff Straw and Liam Shy (Mountain Of Youth) are joined by our…

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Feb. 9, 2017

Music Theory | Polyrhythm

Book a one-on-one online session with Ryan: https://bit.ly/2goMRjw Pyramind instructor Ryan Rey goes over the concept of polyrhythm, and how it is used in popular music. He uses examples by Rihanna, Calvin Harris, Ellie Goulding, Hailee Steinfeld, and Kehlani. A polyrhythm happens when there are two or more rhythms playing…

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Feb. 2, 2017

New Features | Logic 10.3

Book a one-on-one online session with Ryan: https://bit.ly/2goMRjw Pyramind instructor Ryan Rey goes over his favorite new features in the Logic 10.3 update. He touches on everything from basic display changes, to workflow changes like track alternatives and selection-based processing. For a comprehensive list of all of the new features…

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Jan. 31, 2017

Sound Design | Sample Morphing | Ableton Live

Book a one-on-one online session with Will: https://bit.ly/2goMRjw Pyramind instructor Will Marshall goes over sample morphing in Ableton Live. Sample morphing is a technique used to make an individual sample evolve over time. Will uses a simple clap sample to demonstrate this production technique. First, he selects a clap sample…

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Jan. 25, 2017

Mastering Chain (Free Download) | Ken Loi | Ableton Live

EDM producer and Bay Area native Ken Loi walks us through his mastering chain in Ableton Live. He uses Ableton stock devices, making it easy for you to follow along at home.

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Jan. 24, 2017

Sound Design | Custom Delay Chains | Ableton Live

Book a one-on-one online session with Will: https://bit.ly/2goMRjw Back with another sound design tutorial, Pyramind instructor Will Marshall shows us how to create custom delay chains in Ableton Live. Some delay plugins include built-in effects, such as Ableton’s Filter Delay. While these can be useful, creating your own custom delay…

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Jan. 19, 2017

An Evening With Beatstars | Video Recap

Learn how to start selling and licensing your music in new and emerging marketplaces as well as more traditional digital service providers. CEO and founder of Beatstars Abe Batshon led a three hour workshop at our facilities covering digital marketing techniques, social media principles, email marketing, and more.

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Jan. 5, 2017

Martin Garrix & Bebe Rexha - In The Name Of Love | Theory & Arrangement Breakdown

Matt Donner is back with another one of his signature theory and arrangement breakdowns. This time, he analyses Martin Garrix & Bebe Rexha’s summer hit, “In The Name Of Love”. In addition to pointing out the song’s key and chord progression, Matt touches on a topic a lot of you…

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Nov. 30, 2016

Mr. Bill | Production Techniques | Ableton Live

In this short clip from our Elite Session with Mr. Bill, Bill goes over a unique production technique he applied in one of his currently unreleased tracks. He wrote two MIDI parts - a chord line and a lead line. He then placed the MIDI on multiple tracks with various…

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Nov. 24, 2016

5 Ways to Use the Circle of Fifths | Music Theory

The Artist Music Producer online group program is starting again soon but space is extremely limited! Sign up for the early bird waitlist and get our 4-Part Mixing & Mastering Guide completely free: artistmusicproducer.com In this in-depth music theory tutorial, Pyramind instructor Ryan Rey goes over multiple ways you can…

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Nov. 22, 2016

VR Sound Design Meetup | Video Recap

VR Headsets do a pretty good job of tricking our eyes, but they mostly ignore our ears. We've partnered with FIMVR, a leading Virtual Reality meetup group here in SF, to workshop how to tell incredible stories and create immersive visuals through sound. http://dysonics.com/ http://subpac.com/ http://www.skysound.com/

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Nov. 16, 2016

Announcing: Pyramind Mentorship Network

The Pyramind Mentorship Network connects you to experienced professionals for truly customized private training in music production, sound design, music business, and more. To get started, visit: https://bit.ly/2goMRjw (Music by WolfsOnbience: https://soundcloud.com/wolfsonbience ) Use our scheduling tool to select the type of training you want, pick your mentor, find a…

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Nov. 15, 2016

Mr. Bill | Live Performance Setup | Ableton Live

In this short clip from our Elite Session with Mr. Bill, Bill goes over how he builds his instrument racks for his live performances. He starts with a Drum Rack, and loads the samples he needs. He inserts a pitch plugin before the Drum Rack, so he can automate the…

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Nov. 10, 2016

Sound Design | Reverse Snare Effects | Ableton Live

Book a session with Brandon: https://bit.ly/2goMRjw In this tutorial, Pyramind sound designer Brandon Roos walks us through three ways to build reverse snare drum sounds in Ableton Live. He uses Ableton stock devices to process and create the sounds. First, he takes the snare he used in his song and…

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Nov. 8, 2016

The Chainsmokers - Closer | Theory & Arrangement Breakdown

Back for another breakdown, Matt Donner dissects the music theory behind “Closer” by The Chainsmokers. He builds the chord progression as well as his own rendition of the song in Logic Pro X. Matt uses his favorite concept - “complexity equals simplicity” - to teach students that complex music theory…

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Nov. 2, 2016

Sound Design | Mr. Bill | Ableton Live

In this short clip from our Elite Session with Mr. Bill, Bill goes over one of his common sound design workflows in Ableton Live. A member of the audience asked how he makes his glitch sound effects, so Bill created some on the spot. He used the sounds to create…

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Oct. 25, 2016

Game Audio | Basic Programming - Part 3 | Unity & C♯

Book a session with Brennan: https://bit.ly/2goMRjw In part 3 of our multi-part game audio programming series, Brennan shows us how to create coroutines for more advanced sound programming within a game.

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